Guide: Designing A RBMK Reactor

Ok considering how vague the main page was on creating a RBMK, here's a guide to do so

Color coding:


 * Green: Fuel Rod
 * Orange: Steam Channel
 * Black: Moderator
 * Grey: Reflector
 * Blue: Control rods
 * White: Blank

Neutron Directions
Neutron directions differ between the 2 different rod types, normal and reasim. Illustration below

Temperature
Now, temperature is the most important thing you need to think of when making a RBMK. Temperature can be dissipated more the bigger your RBMK is, though this does not really matter in non-reasim, it matters the most in reasim. RBMKs will ALWAYS meltdown if one of the part's temperature exceeds 1500 degrees, this process is accelerated even further if a fuel rod exceeds their melting point, as they start to melt into the RBMK parts increasing their temperature even further. If a fuel rod exceeds their melting point, good luck saving your reactor. There is a big difference in controlling the temperature of your reactor in non-reasim and reasim.


 * In reasim your entire reactor acts as a boiler, producing significantly more energy while being less controllable, being more random, and only producing super-dense steam. To fill with water, put water inlets on one side and steam outlets on the other it should start filling every part with water.
 * Non-reasim reactors use steam channels/boilers to control the temperature of the reactor and can be set into 4 modes from steam to ultra-dense steam. Pretty sure filling this is in the main page
 * The strategy for reasim reactors is just supply with A LOT of water and fill every empty spot that serves no purpose with blanks to further dissipate heatRbmkguide3.png

Control Rods
Look at main page

Quick Summary:

100% = absorber

0% = full power

* These things are the lifeboats of your reactor, use them carefully, and place them optimally like around a self-igniting rod and behind a reflector

Moderation
A forum moderator oversees the communication activity of an Internet forum.

Moderation is a very important aspect in designing your reactor, most fuels cannot do anything meaningful if it's hit by fast neutrons, excluding americium-241 and neptunium-237 which can fission by fast neutrons. Fast neutrons get slowed down by moderators so that it can do funny things with other fuel rods. These neutrons come from "self-igniting" rods like the MEP-239 rod. Moderating in non-reasim reactors if pretty straightforward. However, in the world of reasim reactors, you need to fully surround the self igniting rods moderators to achieve optimal results.

Reflectors
Reflectors are parts that well, reflect neutrons back. Useful to squeeze more power out from your reactor but gets annoying if you wanna shut it down if the control rod placement isn't optimal. Not advised to be used with very reactive fuels like flashgold and balefire. Placement also gets very annoying in reasim reactors.

Neutron Absorber
Absorbs neutrons, useful to control the power in a reactor with highly reactive fuels.

Irradiation Channels
Basically an absorber with the added bonus of being able to make tritium out of lithium and gold-198 out of gold, as said in the main page, fast neutrons are only 20% as effective.

Cooler
You'll barely ever use this if you know what you're doing, trust me.

Useful for cooling down non-self igniting rods quickly though.

DIGAMMA
DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA DIGAMMA

Translation: DIGAMMA is a dangerous particle among us, trolls a world if it explodes in a RBMK reactor with a bigass sword to top it off. Your world is fucked, but you get to see a cool stick.

Water
7-9 Heavy infinite water barrels are necessary paired with a closed loop with the big cooling tower for the average reactor.

Fuels

 * Natural Uranium is funny. (it's decent like the one in the zirnox reactor)
 * HEU233 and MEP239 are staples in RBMK fuels, easily achieves high flux, cheap, all a designer could ask for.
 * HEU235 is 233's slightly weaker sibling.
 * Flashgold and flashlead are stupidly unstable, don't use if inexperienced.
 * Schrabidium fuels are highly unstable fresh and become docile above 10% depletion.
 * MOX is really powerful here, don't let the big reactor's MOX fool you.
 * HEAus is also a good fuel to use, no rads, really cheap if you have a lot of australium, and high melting point.
 * LEAus is also quite good for a neutron source with how cheap it is.
 * I don't know what to say about americium and thorium.
 * Balefire is good if you can control it.
 * Digamma is nearly unusable.
 * HEU-233 Might become linear in the next few versions. (You can't use it on 0% rod insertion or it will keep increasing it temperature and melt)