Category:Missiles

= Custom missiles = Custom missiles are missiles that you can edit the propulsion, fuselage, yield, and the look of, yourself.

Propulsion options
There are 4 propulsion methods, the price of which is graded from easiest to hardest to obtain, from top-down.


 * 1) Xenon propulsion (Xenon gas)
 * 2) Solid fuel propulsion (Solid rocket fuel)
 * 3) Hydrogen / Oxygen propulsion
 * 4) Liquid fuel propulsion (Kerosene/Peroxide)
 * 5) BF fuel mix propulsion (BF rocket fuel/Peroxide)

Xenon propulsion
Xenon propulsion is by far the cheapest one, requiring nothing aside a chemplant, template, and power. Xenon propulsion does not offer any size above 10, limiting the missile yield drastically.

Solid fuel propulsion
Solid fuel propulsion is a bit trickier to obtain than xenon gas, as it requires oil production and petroleum gas. Solid fuel propulsion does not limit the missiles' size, and therefore, the yield.

H/O propulsion
Requiring only hydrogen and oxygen, and being limited to size 15 missiles only, needing only water and a chemplant, is a solid option for missiles. Unfortunately, needs desh for the engines, and therefore oil.

Liquid fuel propulsion
The classic method. While its arguably easier to obtain than solid rocket fuel, the amount produced from crude oil is smaller overall. The engines that use it are cheaper, and easier to manufacture.

BF fuel mix propulsion
The hardest one to obtain overall, requiring antimatter, is BF fuel mix propulsion. Having practically no advantage over normal propulsion methods, is just a method to flex.

Fuselages & sizes
Fuselages are the main body of the missile. Most are available trough missile loot crates, that can be bought from bobmazon (Weapons and explosives) for 325 caps (Size 15 & general missile loot crate) or 250 caps (Size 10 loot crate)

The fancy fuselages that are only available from bobmazon are just a way to flex, and do not have any advantage over normal ones.

Size 10
Size 10 missiles are "cruise missiles", very cheap to produce, fuel, and launch. The yield of size 10 missiles is limited to 75.0 strength (Chernobyl boris size 10 warhead). All available engines have a maximum payload t/wR of 1.5t

Size 15
The industry standard. More or less cheap to produce, and very versatile, is a very solid option. The yield is limited to 125.0 strenght (Auntie Bertha size 15 warhead). The thruster t/wR ranges from 2.5t to 7.5t

Size 20
Are you compensating for something? No real reason to use size 20 aside for the 100t t/wR engines, and of course, the flex. There are only 2 fuel options and fuselages (Liquid fuel and Solid fuel). The missile yield is limited to size 15, as there are no size 20 warheads.

Inaccuracy compensation
Parts that make missiles more precise in relation to target coordinates. Not much to write home about.

Targeting circuits
There is are no sizes, or "names", to the targeting chips, so the tiers will be represented by list numbers.


 * 1) Inaccuracy of 10%. The cheapest targeting chip.
 * 2) Inaccuracy of 5%. Requires a higher tier military circuit. (tier 2)
 * 3) Inaccuracy of  1%. Again, needs a higher tier military circuit. (tier 3)
 * 4) Inaccuracy of 0.5%. Guess what! needs a higher tier military circuit. (tier 4)
 * 5) Inaccuracy of 0%. Dead-on and block precise. Can you believe it? needs a higher tier military circuit. (tier 5)

Fins
Fins are not required, but improve the accuracy of the missile, if the targeting chip lacks it. There are only fins for size 10 and 15.


 * Size 10 flat fins, inaccuracy of 50%
 * Size 10 cruise fins, inaccuracy of 25%
 * Size 10 space fins, inaccuracy of 35%


 * Size 15 flat fins, inaccuracy of 50%
 * Size 15 thin fins, inaccuracy of 35%
 * Size 15 pointy fins, inaccuracy of 25%

Assembly
To assemble a missile you'll need a missile assembly station. To assemble a missile, put the parts in the order as shown in the screenshot.

'''Note that you cant mix size 20/15, 15/10, 15, and 10 parts. All parts have to be the same size, size X/X are an exception, since the warhead has to be a smaller size than the fuselage. Targeting chips do not have size restrictions.'''

Launching
Launching a custom missile needs, unlike the preset missile counterparts, actual fuel along with power and coordinates to launch. The launchpad will tell you what fuel the custom missile will need.

To launch the missile, you'll need to shift click right below the missile engine using the detonator. Click again to launch the missile.

'''Please note that size 15 and 20 missiles need a large launchpad. Size 10 missiles can be launched from the compact launchpad and the large variant. Missile size can be selected in the large launchpad UI.'''

Trivia

 * The ion thruster by no means should work. While ion propulsion is far more efficient in space rather than the atmosphere, the ion engine wouldn't be able to lift a missile.
 * The ion thruster is the only thruster that lacks particles during launch.
 * The 47-fold solid fuel thruster is likely taken from the N1 rocket. Using it does not cause nearby munitions warehouses to spontaneously detonate.
 * The large launchpad "size 20" setting in the launch pad is obsolete, as there are no size 20 only fuselages.