Radiation

This page refers to radiation as a whole, for block-based/environmental radiation, see Environmental Radiation, for item based radiation, see Item Mechanics and Item Radioactivity.

Definition of radiation and info provided on the link

Intro
Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity. - Achievement: Ouch, radiation!

Radiation is a major part of the mod since it not only is a key part of producing energy but also important for the progression of the player. Setting aside the pros it also has many cons with a major one being, premature death of course. Now, this page will not explain what radiation is (the obvious part) but instead what are its effects and what can the player do to protect themselves.

Exposure
Exposure to radioactivity is not always so obvious and can be quite frustrating when the player is not aware of the radiation mechanic the mod introduces. Radiation intake can be caused by:
 * Radioactive items.
 * Radioactive Blocks like Radioactive barrels or nuclear waste blocks.
 * Consumption of radioactive items like Nuka cola or nuclear bullets.
 * Nuclear explosions.
 * Green Ooze.
 * Forgetting to cover your nuclear reactor with concrete like a total дебил (Russian: Debil, means moron).

Effects
If the player does somehow manage to increase their radiation dose anyway, they are in for some fun.

Going straight to the point:
 * 200 RADs: After reaching 200 RADs, slight nausea will occur every now and then. Vomiting and hunger 3 may also occur.
 * 300 RADs: Reaching 300 RADs means that weakness effect will occur every now and then.
 * 400 RADs: At 400 RADs weakness will become weakness 2 and also the player will get the slowness effect every now and then for a few seconds. At this point, survival becomes more difficult due to the fact that the player can get swarmed by mobs more easily due to the slowness and the lack of standard DPS.
 * 500 RADs: At 500 RADs, effects caused by radiation poisoning get more intense and appear more frequently.
 * 600 RADs: Reaching 600 RADs means slowness 3, hunger 4 and weakness 3 effects will occur, forcing the player to rely on his ranged choices to survive and also adds the poison effect.
 * 800 RADs: Since radiation was creative enough to add a new effect at the previous stage at 800 RADs, it now adds the infamous wither effect. At this stage, radiation can be a direct cause of death if the player is at low enough health so that the wither effect kills them.
 * 900 RADs: Well, if you made it to this part, 900 RADs to be specific you are probably suffering from wither 2 now we are talking. Like that was not enough the effects mentioned earlier will now occur literally every second. The only way to survive is wearing schrabidium armor, eating golden apples, and using a revolver that is good at killing stuff before they see you first.
 * 1000 RADs: 1000 RADs means game over and instant death, but hey you get an achievement!

Small note: Radiation will also affect nearby mobs mutating some of them like villagers and cows into zombies and mooshrooms, respectively.

Protection and treatment
Radiation is very dangerous, but there are many ways you can avoid it or clean an area and yourself from it.

Some of the devices that provide protection or treatment against radiation include, but are not limited to:
 * Geiger counter
 * Radaways
 * RAD-X
 * Radiation Absorbers
 * Highly protective armors provided by the mod (basic armor pieces do have radiation resistance, albeit a small amount)
 * Player decontaminator