Armor Set Bonuses

Armor set bonuses are active only after the player has equipped a full armor set, this article will explain all of them.

Potion effects(cyan color, the first modifiers that are listed)
These are vanilla potion effects

Damage Nullifiers(red color, second modifiers that are listed)
These nullify all dmage from a certain source.

Damage Modifiers(yellow, third modifiers on the list)
These cap/modify the damage you recieve:

Damage modifier of n against (source)
If that source of damage damages you, the armor will multiply the damage by n and the result is how much damage you take.

Hard damage cap of n
If you get damaged, the maximum ammount of damage you can recieve at a time is n.

General damage modifier of n
If anything damages you, the armor will multiply the damage by n and the result is how much damage you take.

Fireproof(red, fourth on the list)
When you equip the full set, you will no longer receive damage from fire.

Auditory Geiger counter
You will only hear the clicks, there is no GUI like the handheld geiger counter.

Built-In Geiger Counter HUD
Functions like the normal handheld geiger counter.

Enemy HUD
Entities get a visible health bar above their head.

Thermal Sight
Every entity in range is highlighted by a color, red meanss hostile, yellow means dropped item and green means friendly.

Hard Landing
When you land, entities around you will take damage.