Fusion Reactor

The Fusion Reactor is a large and expensive multiblock reactor that runs on various plasmas to produce steam which is turned into massive amounts of power. It has an internal breeding chamber and an area that drops useful fusion byproducts. It works in conjunction with a Plasma Heater. It is necessary for the creation of Schrabidium Armor.

Component Breakdown
To construct the reactor properly, you will need:
 * 292 Superconducting Magnets
 * 64 Central Magnet Pieces
 * 4 Magnet Motor Pieces
 * 8 Reinforced Glass
 * 1 Fusion Reactor Core Component (The control computer)

Construction
If you constructed the machine correctly, it will turn into a 3D model and function similarly to the Assembly Machine or Chemical Plant. No access hatches needed!

Unlike most other multiblock machines, you don't need the Multiblock Marker, the core component itself creates the hologram.

Usage
The Fusion Reactor needs 4 things in order to run: Power for the magnetic containment, water (an obscene amount of it), a reactor blanket (think the tungsten lining from the old fusion reactor), and of course plasma.

Blankets
Fusion reactor blankets essentially act as heat shielding for the reactor internally. Stronger ones have higher melting points and (usually) higher durabilities. There are 4 types. They give the internals of the reactor different colors.

Tungsten
Probably the first type. It requires 32 Tungsten Blocks and 96 neutron reflectors. It has a 3,500℃ (~6,332℉) melting point and 1,080,000 durability. It is black.

Desh
Probably the second type. It requires 16 Desh blocks, 16 Cobalt blocks, and 96 Saturnite plates. It has a 4,500℃ (~8,132℉) melting point and 2,160,000 durability, twice as much as tungsten. It is red.

Chlorophyte-Metallized
The final type. It requires 16 Tungsten blocks, 16 High-Speed Steel blocks, 48 neutron reflectors, and 48 Chlorophyte powders. It has a whopping 9,000℃ (~16,232℉) melting point and 3,240,000 durability. It is speckled brown/green(?).

Ｖａｐｏｒｗａｖｅ
Uncraftable, creative only. Ludicrous 1,916,169℃ (~3,449,136.2℉) melting point, but with only 2,160,000 durability. Has a nice vaporwave blue color in the reactor.

Plasma Types
Different plasmas give different heats. It is calculated using 1 large tank of both fuels (e.g. 1 large tank of deuterium and 1 large tank of tritium) and it does not take into consideration the power needed for the magnets and plasma heater.

Deuterium - Tritium
The default plasma is Deuterium - Tritium plasma, which is 3,500℃ (~6,332℉). It will produce ~36 GHE, as compared to the old reactor's 51.2 GHE. It produces ionized particles as a byproduct.

Deuterium - Hydrogen
A cooler plasma, it is only 2,500℃ (~4,532℉). It will produce ~25 GHE. It produces ionized particles as a byproduct. It's also infinite.

Deuterium - Helium-3
A plasma that is slightly cooler than the Deuterium - Tritium plasma with a temperature of 3,480℃ (~6,296℉). It produces ionized particles as a byproduct.

Tritium - Hydrogen
Another cooler plasma, but a bit hotter than Deuterium-Hydrogen. It is 3,000℃ (~5,432℉). It will produce ~31 GHE. It produces ionized particles as a byproduct.

Xenon - Mercury
A more expensive and hot plasma, it is 4,250℃ (~7,682℉). It will produce ~75 GHE. It produces Chlorophyte powder as a byproduct, which makes this plasma type necessary if you want to use Balefire plasma. It requires at least Desh for its blanket.

Balefire (Antimatter - BF Rocket Fuel)
The most expensive and the hottest plasma, it is a whopping 8,500℃ (~15,332℉). It will produce ~202 GHE. It produces Thermonuclear ashes as a byproduct. It needs Chlorophyte as its blanket.

Danger
The fusion reactor can sort-of meltdown. If run without a blanket, a small explosion will occur, breaking some of the blocks. And that's it, no radiation, no extreme damage, just a few magnets blown out. If you're lucky, none of the magnets will be destroyed and you can just pick up their item form and quickly repair it.

However, if the reactor is running on Balefire plasma, the meltdown is  much  more severe. It will outright explode in a Balefire Explosion, creating extreme damage.

Neither of these events will ever happen if you know what you're doing.

Internal Breeding Chamber
The fusion reactor has a small internal breeding reactor in the top left corner of the GUI. Hotter plasmas translate to more breeding HEAT. For example, Deuterium - Tritium plasma only provides 1 HEAT for breeding lithium into tritium, while Xenon - Mercury can provide 3 HEAT, and Balefire provides 4 HEAT.

Compared to the Old Reactor
Pros: Neutral: Cons:
 * Less expensive to construct.
 * Cheaper components.
 * Looks cooler.
 * Runs much faster.
 * Can take different plasma types.
 * Doesn't need fusion cores to jumpstart plasma heaters.
 * Can easily turn off and back on again.
 * Has an internal breeding chamber.
 * Requires a good setup
 * The plasma heater is a separate machine.
 * Plasma inside the reactor dissipates if it is turned off, making up to 16,000mb of plasma potentially wasted.
 * Requires expensive blankets, which will eventually need replacing.
 * Requires lots of power to jumpstart.
 * Self-sustainment is dependent on your setup.
 * Requires lots of external Industrial Turbines due to the obscene amount of steam produced.
 * Needs tons of water, especially on hot plasma.

Trivia

 * It is based on the IRL fusion reactor the ITER (International Thermonuclear Experimental Reactor) being constructed in France.
 * It also used to be referred to as the ITER when in development and not craftable.