Watz Power Plant

NOTICE
The Watz Reactor is currently being reworked, this article may no longer be accurate when said reworking is completed and released.

The Watz Power Plant is a multiblock reactor that generates power and Poisonous Mud using Pellets and a Titanium Filter. Using a Multiblock Structure marker is recommended when building it.

The Watz Plant is very large, here is the breakdown of all its required components:
 * 96 Watz Stability Elements
 * 88 Watz Reaction Chambers
 * 44 Watz Supercoolers
 * 88 Reinforced Control Rods
 * 12 Electricity Ports
 * 1 Watz Reactor Control Computer Core
 * 4 Access Hatches
 * 172 Reinforced Stone

General Run Down
The Watz Power Plant needs pellets and a Titanium Filter to work, every pellet has his own statistics like max-age (how many ticks the pellet lasts at a maximum), power per tick (how much power it generates every tick), power multiplier (multiplies the power generated with each pellet), heat provided (how much heat the pellet generates, which effects waste per tick), heat multiplier (multiplies the heat generated with each pellet) and decay multiplier (multiplies the decay rate for every pellet in the power plant).

When a pellet reaches its end of life and depletes, it turns into a lead reflector and begins the cycle again. These lead reflector pellets turn into lead powder when they themselves deplete.

If the Poisonous Mud internal buffer of the power plant is full, the power plant will automatically eject the waste trough a random access hatch.

The Watz Plant has no maximum heat limit, but since heat also correlates with waste production, you may want to keep it down to prevent waste overflow.

If the waste overflows even emergency ejection, it will completely break off its casing from the overflow and leak mud all over the place. However, there is a small chance that the Watz will explode into a Fölkvangr Field like a F.L.E.I.J.A.

Usage
It is not recommended to completely fill it with pure schrabidium pellets, as it would run poorly and be unsafe. Ideally, it uses a good combination. Remember, higher "ranking" pellets provide more energy per tick, but have poorer multiplier stats and deplete faster, while lower-ranking ones provide less power per tick, they have better multiplier stats and last longer.

Pellet Notes
(In order from the table above)

Good for producing power quickly, but poor stats and lifespan require moderators.

Alternative for Pure Schrabidium, slower, but safer.

It only has a power multiplier, but it still makes good energy.

Makes very little power, but it has good stats to negate higher tier pellets'.

Very good stats and lifespan, except for its decay multiplier.

Very good power multiplier, but poor heat stats, irrelevant if you control your heat production.

Expensive, but the overall best moderator, decent lifespan, and decent stats other than power.

Cheap, but bogs down power production, just let a Pure Schrabidium pellet decay into one.

Pros and Cons
Pros:
 * Makes decent amounts of power fast.
 * Waste can be recycled in a CMB steel furnace or gas centrifuge
 * It can also be incinerated
 * Does not produce radiation.
 * Very difficult to meltdown by accident

Advisory

! Waste is corrosive, requires preventative measures in case of accidental waste leakage.

! Appears to cause a lot of lag in your world due to it having to check of the structure is valid constantly. Remove the center control computer, all access hatches, and reload your world if it becomes unbearable.

Cons:
 * Very expensive to build.
 * Takes incredible amounts of gold, tungsten, steel, copper, and advanced alloy.
 * Expensive pellets.
 * Only really runs on Schrabidium fuel.
 * Needs moderator pellets to keep it stable, also fairly expensive.
 * Except lead, but lead isn't very good overall.
 * Makes a lot of waste in constant running.